It Starts When You Need Something and It Doesn’t Exist
There’s a particular moment that triggers research and development. It isn’t a board meeting. It isn’t a grant application. It isn’t even a dramatic eureka with lightning and violins. No — real R&D starts when you’re halfway through doing a job and you realise the tool you need simply doesn’t exist. Or it does exist, but costs the same as a small bungalow and comes with a “licence fee” that makes your eyes water.
This is the point where normal people shrug and improvise. But if you’ve got the R&D itch, your brain immediately whispers: “Well… I could build it.” Suddenly you’re sketching something on the back of an envelope, mentally rummaging through your boxes of sensors, cameras, brackets, PVC tubing, spare bolts, and that mysterious bag of “useful bits” you refuse to throw away because it contains the future.
It’s rarely about being fancy. It’s about being practical. Teaching science? You need a rig that shows the experiment clearly, survives student handling, and doesn’t explode when someone plugs the wrong thing into the wrong thing. Filming a sailing session? You need a camera mount that doesn’t vibrate like a washing machine full of bricks. Trying to measure something properly? You discover that the “standard” apparatus is either missing, flimsy, or designed for a world where nobody ever drops anything.
Then comes the best bit: the prototype stage. Prototype One works brilliantly, as long as nobody breathes near it. Prototype Two is sturdier, but now it blocks the view of the very thing you wanted to film. Prototype Three is nearly perfect… except for the one tiny issue where it behaves beautifully in the lab and then immediately misbehaves outdoors because wind exists, water exists, and reality is rude.
And somewhere in all that tinkering, you end up learning far more than you would have done if you’d just bought a solution off the shelf. You learn what matters, what doesn’t, what fails first, and which “obvious” idea is only obvious until you actually try it. Most importantly, you build knowledge you can reuse: a method, a rig, a workflow, a sensor setup, a filming technique — something that becomes a repeatable system rather than a one-off bodge.
The punchline is that R&D doesn’t start with a lab coat. It starts with frustration. A missing bracket. An experiment that should be easy but isn’t. A piece of kit that’s nearly right but not quite. And if you’re the sort of person who can’t leave that alone… congratulations. You’re doing R&D. You’ve simply disguised it as “trying to get on with the job”.

